Composing with the Limitations of 8-bit Video Game Music

Description

Abstract:
The story and world I designed for my album are based on old role-playing games in which the main character sets off on a long, epic journey. My story takes place in a fantasy world with a never-ending summer, one plagued by forest fires and sinister villains, but also brimming with pastoral villages, mystical spirits and companions. To convey a tale of such magnitude, I separated my album into four main sections: an overture and three movements titled Home, Journey, and Destination. The overture (called “Title Screen”) contains the music one would hear when first loading up the game, while the three movements accompany the gameplay and story I imagine if my music scored an actual video game. This imaginary video game — and the title of my album — is Summerborne.
Notes:
Honors thesis in Music (AB)--Brown University (2016)

Access Conditions

Use and Reproduction
This work is licensed under a Creative Commons Attribution NonCommercial 4.0 International License

Citation

Benis, Mark, "Composing with the Limitations of 8-bit Video Game Music" (2016). Music Theses and Dissertations. Brown Digital Repository. Brown University Library. https://doi.org/10.7301/Z090229G

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  • MotherShrine
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  • TitleScreen
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  • WhatsYourName
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  • EncounterWRECAgent
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  • BattleWRECAgent
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  • Home
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